home *** CD-ROM | disk | FTP | other *** search
-
- >>> Adam Ives Chrystie <adamchry@cats.ucsc.edu> 01/29/96
- 06:54pm >>>
-
- > So if we really want to go for that ultimate texture mapping
- >technique, we should somehow use a flattened model of our 3d
- >model..hmm..how could one go about doing this in Lw if the
- >model had already been made in 3d form?
-
- > Wouldn;t it be nice if there was an anti-sphereize macro????
-
- In Modeler. you can use "set value" on the Z (or whichever) axis,
- but this would not unwrap, just flatten. For unwrapping, you'd be
- better advised to seek some better Modeler gurus...
-
-